Mortal Kombat 1
This was a launch I was able to be part of from the begining managing pipelines while working with outsourcers. I designed the collectors edition steel case for this game, took screenshots for promotional use, character renders, UI store assets, and animations.

Creations
I learned how to render out our character animations for marketing use and wanted to utilize this as much as we can. The example on the right was used for a UFC promotion and used different characters. Character animations were also used in trailers and for Esports. This was something we were not able to do for our past games and plan to further develop maximum of it.